01 What it's for
The editor is a minimap you draw on. It does two very different jobs with the same tools:
Prepare a plan
A blank map. You place the tanks, draw the lines of attack, write the instructions. This is the “here's what we're going to do” before a session.
Debrief a battle
A real battle's replay runs underneath your annotations. You pause wherever you want and explain. This is the “here's what happened, and what should have been done”.
Either way the result is saved in the Strategy tab, stays readable by the whole clan, and can be played back full-screen in front of the team.
02 Getting in
There are exactly two doors, and they don't lead to the same thing:
| Door | Where | What you get |
|---|---|---|
| + New strategy | Strategy tab, top right | Pick the map, then a blank minimap. No replay. |
| ✎ Debrief in the editor | Battles tab → a battle → Replay tab | The right map, with the tanks from the real battle underneath. |
A replay never shows up on its own in an ordinary strategy. That's deliberate: the two uses stay separate. Once a debrief is saved, though, it remembers its battle and reloads the replay by itself every time you open it.
03 The interface
From top to bottom:
- The top bar — strategy name, game mode, map, who else is editing, then 👥 Collaborators, ⛶ Full screen, ▶ Present, Save and the close cross.
- The tool palette — the 15 tools, to the left of the map.
- The options bar — undo/redo, grid, snap, pointer, bring to front/send to back, duplicate, delete, clear all. It changes with the active tool (colour, thickness, tank class…).
- The Replay bar — only in debrief mode. Detailed in section 8.
- The steps — the slide tabs and the note for the current step.
- The map — a 10 × 11 grid labelled A1 to K0, as in game.
- The discussion — a message thread attached to this strategy.
04 The 15 tools
Every tool has a letter. Type the letter and the tool activates — faster than aiming for the button.
| Tool | Key | What it does | |
|---|---|---|---|
| ✋ | Move | V | Select, move, resize, rotate. |
| ▰ | Tanks | H | Drop a tank silhouette. Pick the class: light, medium, heavy, TD, SPG. The name can be edited. |
| ➤ | Arrow | F | A movement, a line of attack. Straight or curved, solid or dashed. |
| / | Line | L | A line with no head: a boundary, an alignment. |
| ▭ | Area | Z | A rectangle: a sector to hold, a zone to avoid. |
| ◯ | Circle | O | A round zone: rally point, danger. |
| ✪ | Symbol | S | A pictogram that speaks for itself: Focus, Spot, Hold, Danger, Objective, Push, Fall back, No entry, Rally. |
| ◔ | Firing arc | C | The angle a tank covers. Heading, width and range are all adjustable. |
| ⋯ | Route | M | A multi-point path. Click each waypoint, Enter to finish, Esc to cancel. |
| ↔ | Measure | D | The real distance between two points, in metres. |
| ◎ | Range | R | A radius in metres around a point: view range, firing range. |
| ✎ | Pencil | P | Freehand drawing. |
| ◉ | Marker | J | A numbered counter that increments by itself. For an order of execution. |
| T | Text | T | A free label on the map. |
| ⌫ | Eraser | G | Click an element and it's gone. |
Measure and Range give real distances in metres, computed from the map's actual dimensions. That's what lets you settle a “could he see me from there?” argument with a number rather than a hunch.
05 Selecting and handling
With the Move tool (V):
- One element: click it. Handles appear — the corners resize, the one above rotates.
- Several: drag a rectangle over empty space to catch them all, or Ctrl+A to select everything.
- From the keyboard: the arrow keys nudge, Shift+arrows move in bigger steps.
- Stacking: ] brings to front, [ sends to back.
- Copy: Ctrl+C / Ctrl+V, or Ctrl+D to duplicate in place.
- Delete: Del. Esc deselects.
- Right-click an element for a context menu.
Everything is undoable: Ctrl+Z and Ctrl+Y.
06 Grid, snap, zoom
The grid
The ▦ button. It shows the game's A1–K0 grid and is on by default: it's the shared vocabulary for calling out a position over voice. If you turn it off, your choice is remembered.
Snapping
The 🧲 button. Elements stick to the grid intersections. Handy for a tidy diagram, a nuisance for precise drawing.
Zoom and panning
- + / − to zoom, 0 to go back to 100%. The scroll wheel works too.
- When zoomed in, hold Space (or the middle mouse button) and drag to pan.
- A mini-map appears bottom right: click or drag inside it to jump elsewhere.
07 Steps
A strategy can hold up to 12 steps — slides. Each has its own drawing and its own note. That's what lets you tell one phase after another instead of piling everything onto a single image.
- The step tabs sit under the options bar. Click to move between them.
- The “✎ Note for this step” field (140 characters) is shown when presenting. One note = one idea.
- 🗑 Delete step removes the current step.
Three or four steps is almost always enough. Nobody remembers a ten-slide plan.
08 Debriefing a replay
This is the heart of the tool. The principle is “pause = whiteboard”: you freeze the battle at a moment, you draw on the frozen picture, and that annotated pause becomes a slide pinned to that moment.
The Replay bar
| Control | Effect |
|---|---|
| ▶ | Play / pause. |
| ⏴ ⏵ | Back / forward 5 seconds. |
| The scrubber | Jump anywhere in the battle. |
| ×2 | Speed: ×1, ×2, ×4, ×8. |
| 📌 Slide here | Create a slide pinned to the moment shown. |
| 👥 Suggest | The “you should have been here” mode. |
| ✕ | Remove the replay from the editor. |
What you see on the map
- Every tank carries its class icon, tinted green (friendly) or red (enemy).
- Its tank name is written underneath — the game's own abbreviation: Obj. 260, CS-63, 60TP.
- A faint cone shows where it's looking.
- The ring around the icon is its health bar.
- An ✕ appears when it dies.
- A dimmed tank is no longer spotted: its position is the last one known.
- The base flags are the game's own, including the white one in 7-vs-7.
Suggesting a position
Turn on 👥 Suggest, then click a tank. A ghost appears, joined by a dashed arrow to its real position. Drag the ghost to where the player should have been.
The real position never moves: the tail of the arrow stays anchored to what actually happened. The message reads at a glance — “you were there, you needed to be here” — without letting you accidentally rewrite the battle's history.
Click the button again to leave the mode and go back to drawing.
The automatic playback
When you start playback again, the slides appear on their own at their moment. Before the first one it's a blank whiteboard: you see only the replay, no annotations running ahead. The step tabs show the timestamp (0:30, 1:20…) and sort themselves into chronological order.
09 The pointer
The 🔴 button in the options bar. It turns your cursor into a glowing dot with a trail, so you can point without drawing.
- While it's on, drawing is suspended: you can click anywhere without creating anything.
- A click makes a ping — an expanding circle, to draw the eye.
- If another officer is editing the strategy at the same time, they see your pointer move live, with your name on it. Yours is red, everyone else's is blue.
This is the tool for talking over a screen share, or when several of you are in the editor together.
10 Presenting
▶ Present goes full screen, without the tools. In a debrief a second bar appears: the replay's.
You hit play and it all runs itself — the battle replays, each slide arrives at its moment with its note.
| Key | Action |
|---|---|
| Space | Play / pause the replay. |
| ← → | Previous / next slide. |
| L | Laser pointer. Click for a ping. |
| Esc | Exit. |
Three buttons at the top: ✨ animates the transitions between steps, 🔴 the laser, ▦ the grid.
Clicking Previous / Next pauses and re-cues the replay to that slide's moment. That's what lets you go back to an exact moment while you're talking, without hunting through the scrubber.
Presenting from the first slide starts at the beginning of the battle; from any other slide, it starts at that slide's moment.
11 Collaborating
There are three distinct mechanisms, often confused with one another. Here's which does what.
Presence — who's here
As soon as you open an already saved strategy, you join a room. The badges in the top bar list who's present, with ✎ if they're editing and 👁 if they're watching. Nothing for you to do: it's automatic.
A strategy that has never been saved has no room: the room is attached to its identifier. Save it once and collaboration becomes possible.
Simultaneous editing — what syncs
Every 0.4 seconds your editor sends the state of your steps to the others and applies theirs. So you see the drawings appear live. Two important safeguards:
- Sending is suspended while you're in the middle of drawing, moving or rotating something — an unfinished gesture is never sent.
- Incoming updates are ignored while you're handling something: someone else's work can't snatch the element out of your hands.
This is not a smart merge: the last state received replaces yours. If you both draw on the same step at the same moment, one of the two drawings can vanish. In practice, split the work: “you take the east flank, I'll take the centre”, or take turns and use the pointer to signal when you're taking over.
The pointer travels down the same channel — that's what lets you show each other things without drawing.
Collaborators — who's allowed to edit
This is the only one of the three that touches permissions. The 👥 Collaborators button opens the clan's member list with a checkbox for each.
- Open the strategy in the editor (you must be an officer).
- Click 👥 Collaborators, find the member, tick their box.
- Close the window, then click Save.
Ticking a box isn't enough: the list travels with the strategy. If you don't save, nothing is kept.
A ticked member can edit that one strategy, even as a plain private. They can't create others, nor touch any where they aren't ticked. Only officers can change the list itself.
For a debrief this is especially useful: you can invite the player in question to annotate their own mistake themselves.
The discussion
Under the map, a message thread attached to the strategy. It refreshes by itself while the view is open, and the whole clan can see it — no editing rights needed to post.
12 Permissions
The rule is enforced on the server: even by tampering with the page, a member without rights can't save anything.
| Rank | Create / edit / save | View |
|---|---|---|
| Commander | Yes | Yes |
| Deputy commander · Executive officer | Yes | Yes |
| Combat officer | Yes | Yes |
| Personnel officer · Recruiter | Yes | Yes |
| Intelligence officer · Quartermaster | Yes | Yes |
| Junior officer | No | Yes |
| Private · Recruit · Reservist | No | Yes |
One exception only: a member ticked as a collaborator on a strategy can edit it, whatever their rank (section 11).
In view mode everyone sees the steps, the notes, the replay and the discussion, and can launch ▶ Present. Moving between steps shifts the tanks to each slide's moment.
13 Every shortcut
Tools
V Move · H Tanks · F Arrow · L Line · Z Area · O Circle · S Symbol · C Arc · M Route · D Measure · R Range · P Pencil · J Marker · T Text · G Eraser
Editing
| Ctrl+Z | Undo |
| Ctrl+Y | Redo (or Ctrl+Shift+Z) |
| Ctrl+C / V | Copy / paste |
| Ctrl+X | Cut |
| Ctrl+D | Duplicate |
| Ctrl+A | Select all |
| Del | Delete the selection |
| arrow keys | Nudge (Shift = bigger step) |
| ] / [ | Bring to front / send to back |
| Enter | Finish a route |
| Esc | Cancel the route, or deselect |
View
+ / − zoom · 0 zoom 100% · hold Space + drag to pan
14 Two recipes
Preparing a plan for tonight
- + New strategy, pick the map and the mode — the real bases and spawn points appear on their own.
- Step 1: the deployment. Tanks tool (H), one silhouette per player, name them.
- Step 2: the lines of attack. Arrow (F) for movements, Symbol (S) for “Spot” and “Hold”.
- Step 3: plan B. Duplicate step 2 and change what differs.
- A short note on each step, then Save.
- Come the evening: ▶ Present, and L to point while you talk.
Debriefing a loss
- Battles tab → the battle → Replay tab → ✎ Debrief in the editor.
- Watch the whole replay without annotating anything. Pick out the 3 or 4 moments that decided the game.
- Go back to the first one, pause, 📌 Slide here.
- 👥 Suggest, then click the tank in question and drag its ghost to where it needed to be. An arrow to show the movement you wanted.
- Write the note: one sentence, the cause — not the blame.
- Repeat for the other moments, then Save.
- ▶ Present in front of the clan. You start playback and talk; the slides arrive by themselves.
Watch first, annotate second. A debrief built as you go always ends up as ten slides nobody remembers anything from.
15 Limits to know about
- Damage and shots only show what your client saw. The game doesn't transmit what happens outside your area of interest. Deaths, on the other hand, are always complete. To debrief a flank you weren't on, re-import the replay of someone who was.
- Re-importing enriches the past. Opening an old .wotreplay file in the game updates that battle on the site — so you can debrief battles from before you installed the mod. Random battles stay excluded.
- A debrief saved before July 2026 doesn't know its battle and will open without a replay. Just redo it once from ✎ Debrief.
- Bases and spawn points are only known for some maps in a blank strategy. In a debrief they come from the replay: exact, and available on every map.
- 12 steps maximum per strategy, and 140 characters per note.